This first-person horror game even has a free demo available now on Steam for players to get an idea of what’s to come.Īs a journalist who witnessed an alien abduction at Grayswood Farms, it is up to you to gather evidence with only a flashlight, camera, and an investigator’s curiosity for the truth. Well, indie developer DEKLAZON is creating a game that tasks the player with the burden of recording evidence and finding the truth behind an alien abduction that they witness in They Are Here. Still, I think its age means that Alien Abduction can be forgiven somewhat for this, and its conversation system is a little more fleshed out, in that it can deal with concepts as well as objects (though you still can't ask anyone about "UFOs", unfortunately).It’s always been a comical trope that when paranormal and extraterrestrial activities take place, those that witness it are unable to prove the event actually happened. You are wearing your comfortable jeans, a thick flannel shirt, and hiking boots. I get very tired of exchanges such as this: For me, if something is important enough to be described in scene-setting, it should be important enough to be at least recognised by the parser. There were way too many stock responses that inevitably become annoying for the diligent IF player. It's a game that could have been truly great given a little more implementation. ![]() But the characterisation of you-as-Isaiah is very strong, the mystery and ambiguity are both compelling, and the NPCs are amusing, if not perhaps as interesting as your own motivations. And it's all down to those darn UFOs.Īlien Abduction? is not a huge game - one good Mastermind-like puzzle, some mechanical manipulation and a little lateral thinking will get you through. The question is, have you lost your grip on reality? Your partner thinks you have, and the whole town is sure your dad was crazy. "Assuming you haven’t lost your grip on reality, you are Isaiah Knott, a twenty-seven year old man from the Appalachian mountains". On the downside, some fairly significant omissions. Loved the Twilight Zone feel of things, and finding out more about character’s (and character’s father’s) past worked quite effectively. >INVENTORY - Paul O'Brian writes about interactive fiction How well Alien Abduction? works is a function of the player's expectations, I suppose - it's certainly a well-written game with some suspenseful moments and good deal of atmosphere, and if you're someone who enjoys IF that emphasizes setting and mood, and who doesn't care overmuch about being able to solve the puzzles without reliance on hints, this is definitely for you. Oh, there have been the pulp sci-fi offerings ( "LGOP," for instance), and the typical plot-forming UFO abduction (as seen in "Waystation," "Plague Planet," and "Lost"), but I can't recall ever seeing a work of I-F that deals with the anomaly from a standpoint that does justice to the phenomenon. It's hard to believe that this is the very first serious game about aliens. ![]() It is possible to lock yourself out of victory by solving a certain puzzle too soon. ![]() A short Twilight Zone-ish story with a convincing rural Appalachian setting, a strong element of mystery, a back-story that's revealed over the course of the game, and a tricky double twist ending. Your father started rambling about aliens when he went mad, and now the same aliens are apparently giving you a series of intelligence tests in a simulation of your home town.
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