I tried using shields and positioning, but got stomped over and over. I'd been playing pen-and-paper D&D for so long that my brain just didn't think that way about fantasy combat. I found it very difficult, mostly because I didn't understand that you weren't supposed to just stand there. I was selling Amiga games in 1987, and lemme tell ya, Dungeon Master was awesome. I had never seen that in any CRPG and have sadly never encountered that again to such an extent. But every encounter was unique and interesting.Īs for Wizardry VII, it will remain forever my favorite RPG of all time because it pits factions against each other and they all explore the land in real time, which affects what you discover (or not) in dungeons. The only issue I had was the size of towns, I always dreaded getting into a new town, knowing I would want to discus with every single resident until I explored every topic possible. I thought the game was very well made and very engaging. I enjoyed Ultima Underworld II a lot more, even if it was more artificial & pieced together like Frankenstein's creature :)Īs for Ultima VII, it is, in my eyes, a lot better than any of the Ultima Underworld because of the story and the social/religious commentary (even if it is naive, it made me think and question the world around me - which too few RPG did, do & will do). I recognized the technical marvel, but it lacked personality. Funny, while I certainly liked Ultima Underworld, I never bothered finishing it because I thought it was too empty & soulless.
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